I am the author of Phaser Editor but today I want to present you the early version of Rayo. As the title says, it is a lightweight editor made specially to develop Phaser games.
Why a new editor? Rayo is an "experiment" I started to test some great tools like ternjs with the hope to include them in Phaser Editor. Very soon I realized that the experiment was a good opportunity to release a complete text editor for those developers who dislike huge IDEs like VS and WebStorm but wants nice features like auto completion.
So I did an extra effort and the preview version of Rayo is here, with some exciting features out of the box, like auto completion, jsdoc hovers, symbol rename, go to definition, quick outline, source reformatting, integrated linter, Phaser templates, built-in http server, built-in Phaser Chains, and more...
It is a very young project and there is not doubts that it lacks of lot of features that you will find in well known editors like Brackets or Sublime text, but we focused on provide a nice experience for Phaser games programmers.
Please do not hesitate to report any bug or request a feature.